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You can make the game load faster by just enabling SharedBuffer.
You mean SharedArrayBuffer support? I've already enabled that, apparently you always need to do that with Godot web-exports. Or at least that's what I saw somewhere on the internet.
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You can make the game load faster by just enabling SharedBuffer.
You mean SharedArrayBuffer support? I've already enabled that, apparently you always need to do that with Godot web-exports. Or at least that's what I saw somewhere on the internet.